I am running Apple El Capitan servers, trying to get localhost to run. I have found instrucions how to run homebrew to download and upgrade a new openssl binary, that I presume supports the powerbook architecture, so have a verstion 1.0.2d_1 distribution with binary, however can't get it where Apache will look for it.
Have also run across a way to set up a Python server, example was on port 8000.
/private/etc/httpd/server.crt
and .../server.key
very happy to fix an issue I had yesterday, turns out related to upgrade to Yosemite, all fixed
need study on whatever 'brew' does and covers
also picked up MacDown - very convenient free/open markdown editor. mailcore-readme, example macdown/markdown output. In the readme, under "Build iOS", steps include (at start)
restart at ~/Downloads/mailcore2-master/scripts/get-ios.sh
Proceding on new project Google Drive connection
Steps
will return to previous method
To disable ARC for source files in Xcode 5, select the project and the target in Xcode. Under the target "Build Phases" tab, expand the Compile Sources build phase, select the library source files in the left column (Name), then press Enter to open an edit field, and enter -fno-objc-arc into the right column (Compiler Flags).
For iOS - If you're targeting iOS, you have to link against MailCore 2 as a static library:
static mailcore2 ios
.
Proceding on new project, to encompass
Additionally, there will be a GLKView, network status. App name is 'StayWellFed', tabbed app. Tonight will play with GLKView, tomorrow would like to integrage to the point of either sending or reading an e-mail. UTIs are related but not necessary, another time.
Operation will be like for Elwood, two purposes:
The ouptut actually goes in <..parent..>/html/html, so could consider a different process name for html (but not doxygenoutput)
../../../../../../usr/local/bin
First step complete, nice button. Decided to get several nutrition if none are in the data base, that's what's next
completed tab-bar, went well - even art (may investigate making lines in "nutrition1" .svg wider"), have five navigation controllers with rootView of previous five start controllers.
also, snapped picture does get put into 'nutrition' item definition (other issues), so did not need:
Began transition to tabbed interface on 'CooMed', first further requirement is grayscale 32x32 and 64x64 'png'. Found them:
Flattening 25 png images, onto iTunes Connect
All screenshots and app-icon into Connect, now need to generate build
There is also version and developer information
Lost some work on page, did lawn, went to Bremerton, Myrtle Edwards park on the 20th, etc.
size | portrait | landscape | status |
---|---|---|---|
3-1/2 inch | 640x920 | 960x600 | ✓ |
4 inch | 640x1096 | 1136x600 | ~ ✓ |
4.7 inch | 750x1334 | 1334x750 | ✓ |
5.5 inch | 1242x2208 | 2208x1242 | ✓ |
iPad std | 768x1004 | 1024x748 | ✓ |
iPad hi-res | 1536x2008 | 2048x1496 | ✓ |
'Png' images are in input to ViewAmino/appstore/screenshots/iPhone and .../iPad. The process is:
After this, the raw file, in iPhone or iPad, is cloned to each size subdirectory, 3.5inch, 4.0inch, 4.7inch, and 5.5inch for iPhone, std and hi-res for the iPad. Gimp is then used on these to create appropriate images (be sure to remove status bar)
There is a manufactured image that is produced on the PC, transferred to the Mac as a BMP into ~/Developer/images/gimp. It is transformed to a 512x512 png and included in the appstore directory, viewAmino512x512.png
Corrected last issues, tested app on molecule.viewer/Drive (new BioplastMolecules), all OK
Will begin study of Apple release process, iTunes Connect
Earlier
Finally began scanning code, came to an immediate issue in LocalDataManager: what to do when schema is updated. Depending on this article, did code/database changes up through "Preparing For A Model Update: The Challenge!", including a new version of the database. Removed action on data base update to be deletion. When I ran after new database version, did not go through error process.
Re: aminolight.dox: File out on bit bucket saved me. Doxygen configuration differs from *.dox file
rearrainged webpage head
You can unstage all files with git rm --cached -r . --cached tells it to remove the file from staging without removing the file itself and -r operates on directories recursively.
Old art
Shorter name: coordmedic.com however you do have to select the molecule viewer app.
Here is where we begin
Here is where we continue
Here is where we continue
Here is where we continue
Here is where we continue
Here is where we continue
Here is where we continue
[NSNotificationCenter defaultCenter] addObserver:
[[NSNotificationCenter defaultCenter] removeObserver:self]
deviceOrientationDidChangeNotification
calls updateUI
[[UIDevice currentDevice] orientation]
Growth ahead, entire panel missing, especially in landscape
[NSNotificationCenter defaultCenter] addObserver:
[[NSNotificationCenter defaultCenter] removeObserver:self]
deviceOrientationDidChangeNotification
calls updateUI
[[UIDevice currentDevice] orientation]
[NSNotificationCenter defaultCenter] addObserver:
[[NSNotificationCenter defaultCenter] removeObserver:self]
deviceOrientationDidChangeNotification
calls updateUI
[[UIDevice currentDevice] orientation]
, however no-op beyond that, needs work
needs work overall
[NSNotificationCenter defaultCenter] addObserver:
[[NSNotificationCenter defaultCenter] removeObserver:self]
deviceOrientationDidChangeNotification
calls updateUI
[[UIDevice currentDevice] orientation]
, however no-op beyond that, needs work
hi Comment ctermfg=yellow
Got another request to test the ADT system
Nothing but obstacle and incomplete learning.
Almost OK, was working again afterone new table-view, but not loading now. Seems to disappear after running it
Ready for the next round, whether correcting orbitals, or Drive enable
Can select atom, need controls to select and rotate/zoom on it
Update to core data, so molecule is at same view at open, or reopen. Or preferences
Merged 'persistent_data' branch, even to remote.
Showing hit status, still erroneous
Need a singleton local data controller, code presently in AppDelegate
Apps using the HealthKit framework must comply with applicable law for each Territory in which the App is made available, as well as Sections 3.3.28 and 3.3.39 of the iOS Developer Program License Agreement
Apps that write false or inaccurate data into HealthKit will be rejected
Apps using the HealthKit framework that store users’ health information in iCloud will be rejected
Apps may not use user data gathered from the HealthKit API for advertising or other use-based data mining purposes other than improving health, medical, and fitness management, or for the purpose of medical research
Apps that share user data acquired via the HealthKit API with third parties without user consent will be rejected
Apps using the HealthKit framework must indicate integration with the Health app in their marketing text and must clearly identify the HealthKit functionality in the app’s user interface
Apps using the HealthKit framework must provide a privacy policy or they will be rejected
Apps that provide diagnoses, treatment advice, or control hardware designed to diagnose or treat medical conditions that do not provide written regulatory approval upon request will be rejected
Get a README on m2AminoLight
Branch prior to common-data work on aminoview. Branch 'persistent_data' initiated.
Polish launch screen for iPod
Added MoleculeBook.xcdatamodeld according to this
big story of the day - new iPhone-6 phone
Found a sample app from Apple, 'Fit', using HKHealthKit, downloaded
Create training journal on the medicine now website
partial success, initial visualization and steady memory, however no turning or ray pick
glGenBuffers
FlexiVertexBufferglBindBuffer
Called during above -update sequence, and at draw: (error.?)glBufferData
only call is within 'Generate' sequenceglEnableVertexAttribArray
Z7Ma2ChemistryAtomglVertexAttribPointer
Done with glEnableVertexAttribArrayglDrawArrays
Z7Ma2ChemistryAtomglDeleteBuffers
Z7Ma2ChemistryAtomThe format of the list is: amino acid name - 3 letter code - 1 letter code (reference to gif image, reference to interactive molecule)
Had good quick progress on parse from localhost, 10/29
Have good shot from tap, however molecule-atom does not really know where it is, tried comparing ray-spot to Vector3 from GLKMatrix4MultiplyVector3(modelview, atom-position), no help
Tapping a target in eye-position blows the model off the screen, messes with eyePosition in the redraw.
Notice in this image the ray-markers should stop at the Oxygen atom, and the atom show hit, however both miss.
Utilizing this information.
Here are some notes on extracting a camera position from a model-view matrix that I have been playing with. All code here uses the GLM math library. 1) Simple extraction If you can assume there is no scaling in the matrix, you can simply: Code : vec3 ExtractCameraPos_NoScale(const mat4 & a_modelView) { mat3 rotMat(a_modelView); vec3 d(a_modelView[3]); vec3 retVec = -d * rotMat; return retVec; } 2) Inverse Matrix Extraction If you don't know if there is scaling in the matrix, you can invert the matrix then pull out the final column. Code : mat4 viewModel = inverse(modelView); vec3 cameraPos(viewModel[3]); // Might have to divide by w if you can't assume w == 1
Will jump to building correct geometry molecule, from remote files.
Occasional haphazard development, now very functional, need to blend in vi time and add comments, even try doxygen. And just general familiarity with code, it is an amalgam of R. Wenderlich and Dr. Buck.
The image is elided vertically, however image with default view(?)
Separately, with this in glView:drawInRect:
self.eyePosition = GLKVector3Make(10.5, 5.0, 10.0); self.lookAtPosition = GLKVector3Make(0.0, 0.5, 0.0); self.effect.transform.modelviewMatrix = GLKMatrix4MakeLookAt(self.eyePosition.x, self.eyePosition.y, self.eyePosition.z, self.lookAtPosition.x, self.lookAtPosition.y , self.lookAtPosition.z, 0, 1, 0);
will try eye at (0, 0, 10), lookAt (0, 0, 0), up (1, 0, 0)
got which isstatic double leucinemol[] = { 0.3715, -0.2037, 0.0000, // C -0.3454, 0.2079, 0.0000, // C -1.0541, -0.2036, 0.0000, // C 1.0886, 1.0271, 0.0000, // O 1.0886, 0.2080, 0.0000, // C -1.8026, 0.1312, 0.0000, // C -1.1445, -1.0268, 0.0000, // C 0.3715, -1.0271, 0.0000, // N 1.8026, -0.2053, 0.0000 // O };
the day's project will be showing the ray, likely with little orbs
Dentist this morning, recemented crown that fell off.
Toyed with the "audio" tag, and Garage Band, still needs work. Reference for this trial
The sound Safari doesn't do anything with a link to .m4a fileInstalled OSX Yosemite, lots of new look, seems some new feature. Moved this page work to 'whisper' in the AptanaStudio3, stepped on security - did chmod 777 /Library/WebServer/Documents
Additional instructions for setting up correct personal sites here on the Coolest Guides
Have not focused yet, trying to correct (to the OpenGLES example) the draw order in AminoLight
Spent the day renewing driver's license, on-line deposit exercise(s)
[ChemistryAtom -createSphericalMesh] is called at each draw, however nothing on the screen - all black. May be a problem related to introduction of a 'MolecularAtomSpec' as a class var in 'ChemistryAtom', no initialization. Left for tomorrow, 8:00PM now
Long day at Seattle Radiologists. More here
MAMP didn't work, searched got slashdot here, copied all the files from /A/MAMP/htdocs to /Library/WebServer/Documents, also had to open permission on ...Documents. So this is now just http://localhost
Now will try to factor AminoLight drawing, or at least look at it.
Boolean initial_draw = YES; - (void)glkView:(GLKView *)glkview drawInRect:(CGRect)rect { if (initial_draw) NSLog(@"AminoLight.glkView:drawInRect: effect: %@", [self effect]); self.effect.light0.diffuseColor = GLKVector4Make(1.0f, 1.0f, 1.0f, 1.0f); [((M7GLKContext *)self.context) clear:GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT]; const GLfloat aspectRatio = (GLfloat)glkview.drawableWidth / (GLfloat)glkview.drawableHeight; float nearPlane = 0.1f; float farPlane = 25.0f; self.effect.transform.projectionMatrix = GLKMatrix4MakePerspective(GLKMathDegreesToRadians((float)35.0f), aspectRatio, nearPlane, farPlane); self.effect.transform.modelviewMatrix = GLKMatrix4MakeLookAt(self.eyePosition.x, self.eyePosition.y, self.eyePosition.z, self.lookAtPosition.x, self.lookAtPosition.y , self.lookAtPosition.z, 0, 1, 0); [self.effect prepareToDraw]; @synchronized(_chemAtomCollection) { for (Z7Ma2ChemistryAtom *chemistryAtom in _chemAtomCollection) { [chemistryAtom prepareToDrawWithEffect:self.effect]; } } initial_draw = NO; }
///////////////////////////////////////////////////////////////// // GLKView delegate method: Called by the view controller's view // whenever Cocoa Touch asks the view controller's view to // draw itself. (In this case, render into a frame buffer that // shares memory with a Core Animation Layer) - (void)glkView:(GLKView *)view drawInRect:(CGRect)rect { // Make the light white self.baseEffect.light0.diffuseColor = GLKVector4Make( 1.0f, // Red 1.0f, // Green 1.0f, // Blue 1.0f);// Alpha // Clear back frame buffer (erase previous drawing) [((AGLKContext *)view.context) clear:GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT]; // Calculate the aspect ratio for the scene and setup a // perspective projection const GLfloat aspectRatio = (GLfloat)view.drawableWidth / (GLfloat)view.drawableHeight; self.baseEffect.transform.projectionMatrix = GLKMatrix4MakePerspective( GLKMathDegreesToRadians(35.0f),// Standard field of view aspectRatio, 0.1f, // Don't make near plane too close 25.0f); // Far is aritrarily far enough to contain scene // Set the modelview matrix to match current eye and look-at // positions self.baseEffect.transform.modelviewMatrix = GLKMatrix4MakeLookAt( self.eyePosition.x, self.eyePosition.y, self.eyePosition.z, self.lookAtPosition.x, self.lookAtPosition.y, self.lookAtPosition.z, 0, 1, 0); // Draw the rink [self.baseEffect prepareToDraw]; [self.rinkModel draw]; // Draw the cars [cars makeObjectsPerformSelector:@selector(drawWithBaseEffect:) withObject:self.baseEffect]; }
///////////////////////////////////////////////////////////////// // Draw the receiver: This method sets anEffect's current // material color to the receivers color, translates to the // receiver's position, rotates to match the receiver's yaw // angle, draws the receiver's model. This method restores the // values of anEffect's properties to values in place when the // method was called. - (void)drawWithBaseEffect:(GLKBaseEffect *)anEffect; { // Save effect attributes that will be changed GLKMatrix4 savedModelviewMatrix = anEffect.transform.modelviewMatrix; GLKVector4 savedDiffuseColor = anEffect.material.diffuseColor; GLKVector4 savedAmbientColor = anEffect.material.ambientColor; // Translate to the model's position anEffect.transform.modelviewMatrix = GLKMatrix4Translate(savedModelviewMatrix, position.x, position.y, position.z); // Rotate to match model's yaw angle (rotation about Y) anEffect.transform.modelviewMatrix = GLKMatrix4Rotate(anEffect.transform.modelviewMatrix, self.yawRadians, 0.0, 1.0, 0.0); // Set the model's material color anEffect.material.diffuseColor = self.color; anEffect.material.ambientColor = self.color; [anEffect prepareToDraw]; // Draw the model [model draw]; // Restore saved attributes anEffect.transform.modelviewMatrix = savedModelviewMatrix; anEffect.material.diffuseColor = savedDiffuseColor; anEffect.material.ambientColor = savedAmbientColor; }
///////////////////////////////////////////////////////////////// // Prepare the model's mesh for drawing, draws the model. - (void)draw; { [self.mesh prepareToDraw]; [self.mesh drawUnidexedWithMode:GL_TRIANGLES startVertexIndex:0 numberOfVertices:self.numberOfVertices]; }
///////////////////////////////////////////////////////////////// // This method prepares the current OpenGL ES 2.0 context for // drawing with the receiver's vertex attributes and indices. - (void)prepareToDraw; { if(nil == self.vertexAttributeBuffer && 0 < [self.vertexData length]) { // vertex attiributes haven't been sent to GPU yet self.vertexAttributeBuffer = [[AGLKVertexAttribArrayBuffer alloc] initWithAttribStride:sizeof(SceneMeshVertex) numberOfVertices:[self.vertexData length] / sizeof(SceneMeshVertex) bytes:[self.vertexData bytes] usage:GL_STATIC_DRAW]; // No longer need local data storage self.vertexData = nil; } if(0 == indexBufferID && 0 < [self.indexData length]) { // Indices haven't been sent to GPU yet // Create an element array buffer for mesh indices glGenBuffers(1, &indexBufferID); NSAssert(0 != self.indexBufferID, @"Failed to generate element array buffer"); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, self.indexBufferID); glBufferData(GL_ELEMENT_ARRAY_BUFFER, [self.indexData length], [self.indexData bytes], GL_STATIC_DRAW); // No longer need local index storage self.indexData = nil; } // Prepare vertex buffer for drawing [self.vertexAttributeBuffer prepareToDrawWithAttrib:GLKVertexAttribPosition numberOfCoordinates:3 attribOffset:offsetof(SceneMeshVertex, position) shouldEnable:YES]; [self.vertexAttributeBuffer prepareToDrawWithAttrib:GLKVertexAttribNormal numberOfCoordinates:3 attribOffset:offsetof(SceneMeshVertex, normal) shouldEnable:YES]; [self.vertexAttributeBuffer prepareToDrawWithAttrib:GLKVertexAttribTexCoord0 numberOfCoordinates:2 attribOffset:offsetof(SceneMeshVertex, texCoords0) shouldEnable:YES]; // Bind the element array buffer (indices) glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBufferID); } ///////////////////////////////////////////////////////////////// // Draw the entire mesh after it has been prepared for drawing. // This method does not use vertex element indexing. Vertices // in the range first to (first+count-1) are drawn in order // using mode. - (void)drawUnidexedWithMode:(GLenum)mode startVertexIndex:(GLint)first numberOfVertices:(GLsizei)count; { [self.vertexAttributeBuffer drawArrayWithMode:mode startVertexIndex:first numberOfVertices:count]; }
Image is Vangie Kroke (Mrs. Pepper), 5/2013, Lake Washington Vascular Sclerotherapy Nurse.
Trying to change color of Nitrogen with click
Found an old blog, belongs to medicine.now, why I missed it. Also ran across the new one, inchbyinch
Hope to move the current AminoLight to binding the vertex buffer during draw. Design will likely collapse the CarSceneModel, SceneModel and SceneMesh into ChemistryAtoms
Copied up the ChemistryAtom -draw
Ineffective morning, however did get -viewDidLoad molecule initialization reformatted to put FlexiVert inside Z7Ma2ChemicalAtom (and renamed that class from plural to singular)
Next effort is to update the -glkView:drawRect: circuit, and demo with changing atom color on timer-tick
And check-out Google health app
typedef enum Z7AminoMolecule { HISTIDINE, ISOLEUCINE, LEUCINE, LYSINE, METHOININE, PHENYLALANINE, THREONINE, TRYPTOPHAN, VALINE, ALANINE, ARGININE, ASPARAGINE, ASPARTIC ACID, GLUTAMINE, ORNITHINE, PROLINE, SELENOCYSTEINE, SERINE, TYROSINE }; - (NSArray *) getAtomsInMoleule(Z7Ma2A_Leucine) { NSArray *ret = [NSMutableArray alloc] init]; loop- [[MolecularAtomSpec alloc] init] [chemAtom assignVars:atom[jj] [ret addObject:chemAtom]; -end-loop return ret; } (NSArray *) atomSpecs = [self getAtomsInMolecule:enumAminoMolecule]; for ((MoleculeAtomSpec *)atom in atomSpecs) { Z7Ma2ChemistryAtom *chemistryATOM = [[Z7Ma2ChemistryAtom alloc] init]; [chemistryAtom assignSpec:atom] [chemistryAtoms addObject:chemistryAtom }
. tools/go.2.jimscosmos
/usr/local/Celar/openssl/1.0.2d_1 version -a
/usr/local/Celar/openssl/1.0.2d_1/bin/openssl version -a
/usr/local/Cellar/openssl/1.0.2d_1 version -a
/usr/local/Cellar/openssl/1.0.2d_1/bin/openssl version -a
/usr/local/Cellar/openssl/1.0.2d_1/bin/openssl version -a > ~/tools/lookopenssl
cp MoleculeSketch/app/src/main/java/net/dzeek/moleculesketch
Sites
alias
alias androjump='. tools/go.2.androidMolecule'
androjump
androjump
apachectl -M
apachectl -M | grep ssl
brew install openssl
brew update
brew upgrade openssl
cat > ~/tools/sslstart.sh
cat OrderUp/Info.plist
cat tools/go.2.androidMolecule
cat tools/go.well.fed
cat tools/sslstart.sh
cat tools/sslstart.sh
cat ~/tmp/opensslVersionOutA.txt
cat ~/tools/lookopenssl
cd
cd ..
cd ../extra/
cd /Library/WebServer/Documents/
cd /Library/WebServer/Documents/tvOS/
cd /private/etc/apache2/
cd AndroidStudioProjects/
cd Developer/y2015/nextwave//OrderUp
cd Developer/y2015/nextwave/OrderUp/
cd Documents/
cd Lesson2/
cd MoleculeSketch/
cd OrderUp
cd app
cd app/
cd app/src/
cd app/src/main
cd developer
cd dinner_choices/
cd extra
cd images
cd java/
cd jimcornmell-opengltexturedsphere-189528e9e4bd/
cd lesson2
cd main/
cd net/dzeek
cd net/dzeek/Less
cd parish
cd src
cd ssl
cd tvOS
cd y2015/nextwave//OrderUp
cd ~/AndroidS
cd ~/AndroidStudioProjects/
cd ~/Down
cd ~/Downloads/
cd ~/tools
chmod +x tools/sslstart.sh
chmod 777 index.html
cp /Library/WebServer/Documents/readme.style.css .
cp httpd.conf ssl
cp tools/go.2.amino tools/go.2.androidMolecule
cscope
du
du -a
du -a mailcore2-ios-8/
du /usr/local | more
echo $PATH
echo /usr/local/Cellar/openssl/1.0.2d_1/bin/openssl version -a > ~/tools/lookopenssl
echo ~/Downloads/jimcornmell-opengltexturedsphere-189528e9e4bd/app/src/main/java/com/jimscosmos/opengl > tools/go.2.jimscosmos
file /usr/bin/openssl
file /usr/local/Cellar/openssl/1.0.2d_1/bin/openssl
find . -name '*.java' -print
find . -name '*.java' -print > cscope.files
find . -name '*.key' -print
find . -name 'Z5*.java' -print
find . -name 'server.*' -print
find . -name > '*.java' -print
find /usr/local -name 'a*' -print
find /usr/local -name 'ap*' -print
find /usr/local -name 'apa*' -print
find /usr/local -name 'apache*.*' -print
find MoleculeSketch/ -name 'GLHelpers*' -print
firefox -new-tab index.html &
firefox -url index.html &
firefox index.html
firefox index.html &
gen_cscope.sh
gen_cscope_android.sh
gi --help
git --help
git add **/*.java
git add **/*.java main/res/ main/AndroidManifest.xml
git branch --help
git branch -help
git branch update_shaders
git checkout update_shaders
git commit -a
git init
git push
git status
history
history > ~/history.term.27nov15.txt
history | grep branch
history | grep git
history | grep restart
history | grep scp
j2ump
j5ump
jump
jump
ls
ls -lrt Developer/y2015/nextwave/
ls /private/etc/apache2/
ls /usr/local/Cellar
ls /usr/local/Cellar/openssl/1.0.2d_1
ls /usr/local/Cellar/openssl/1.0.2d_1/bin
ls /usr/local/Cellar/xz
ls /usr/local/apache
ls /usr/local/share/
ls MoleculeSketch
ls OrderUp
ls Sites
ls Sites/stmarys
ls Sites/stmarys/public_html/
ls Sites/stmarys/public_html/images
ls ay2015fourthqtr/
ls cp120
ls cp120a/
ls extra
ls futurework/
ls ssl
ls tools/go*
ls y2015
ls y2015/nextwave/
ls ~/Downloads/jimcornmell-opengltexturedsphere-189528e9e4bd/app/src/
ls ~/Downloads/jimcornmell-opengltexturedsphere-189528e9e4bd/app/src/main/
ls ~/Downloads/jimcornmell-opengltexturedsphere-189528e9e4bd/app/src/main/java
ls ~/Downloads/jimcornmell-opengltexturedsphere-189528e9e4bd/app/src/main/java/com
ls ~/Downloads/jimcornmell-opengltexturedsphere-189528e9e4bd/app/src/main/java/com/jimscosmos
ls ~/Downloads/jimcornmell-opengltexturedsphere-189528e9e4bd/app/src/main/java/com/jimscosmos/opengl
man chflags
openssl version
openssl version -a
openssl version -a > ~/tmp/opensslVersionOutA.txt
scp don@192.168.1.153/var/www/html/stmarys/images/* .
scp don@192.168.1.153:/var/www/html/stmarys/images/* .
scp images/* donzeek@192.168.1.157:/Library/WebServer/Documents/whisper/images
scp index.html donzeek@192.168.1.157:/Library/WebServer/Documents/whisper/index.html
scp index.html donzeek@192.168.1.157:/var/www/html/whisper.html
scp js/* donzeek@192.168.1.157:/Library/WebServer/Documents/whisper/js/
scp readme.style.css donzeek@192.168.1.157:/Library/WebServer/Documents/whisper/readme.style.css
ssh -l don 192.168.1.153
ssh 192.168.1.157
sudo apachectl restart
sudo apachectl start
sudo chown don:wheel tvOS
sudo chown donzeek:staff tvOS
sudo cp httpd-ssl.conf httpd.dzback.conf
sudo cp httpd.conf ssl
sudo cp server.crt ssl/ssl.crt
sudo cp server.key server.key.org
sudo cp server.key ssl/ssl.key
sudo mkdir ssl
sudo mkdir tvOS
sudo mv /usr/bin/openssl ~/tmpbin
sudo openssl genrsa -des3 -out server.key 1024
sudo openssl req -new -key server.key -out server.csr
sudo openssl rsa -in server.key.org -out server.key
sudo openssl x509 -req -days 365 -in server.csr -signkey server.key -out server.crt
sudo vi httpd-ssl.conf
sudo vi httpd.conf
tools/lookopenssl
tools/sslstart.sh
vi OrderUp/Info.plist
vi alertTemplate.tvml
vi aminolight.dox
vi extra/httpd-ssl.conf
vi httpd-ssl.conf
vi httpd.conf
vi index.html
vi index.html
vi jimcornmell-opengltexturedsphere-189528e9e4bd/
vi main/java/net/dzeek/moleculesketch/SphericalMesh.java
vi main/java/net/dzeek/moleculesketch/Z5Sphere.java
vi pushingTVML.js
vi readme.style.css
vi to.2.androidAmino go.2.androidMolecule
vi app/src/main/java/net/dzeek/moleculesketch/Z5Sphere.java
vi tools/go.2.androidMolecule
vi tools/go.2.androidMolecule tools/go.2.jimscosmos
vi tools/sslstart.sh
vi wellfed.dox
vi ~/tools/lookopenssl
which apachectl
which brew
which git
which openssl